With pervasive bugs, poor efficiency, and refunds dominating a lot of the dialogue round Cyberpunk 2077, it’s most likely little shock to study that CD Projekt Crimson’s open-world game has seen its participant depend drop a lot quicker than we noticed with the developer’s final massive RPG game, The Witcher 3: Wild Hunt. Nevertheless, whereas gamers might not be spending as a lot time in Cyberpunk 2077, loads of persons are nonetheless shopping for it: Cyberpunk 2077 has now been Steam’s top-selling sport for seven weeks in a row.
Analysis from GytHyp exhibits that Cyberpunk 2077’s playerbase on Steam has declined a lot quicker than The Witcher 3’s did – 3 times quicker, in truth. Over the course of three weeks, Cyberpunk 2077 has misplaced 79% of its preliminary concurrent participant depend. The Witcher 3 took three months to lose that share of its preliminary gamers.
Nevertheless, it’s vital to notice the beginning figures for each video games, that are hidden by the odds. Whereas it’s true that Cyberpunk 2077’s participant depend has dropped precipitously since launch, it had rather a lot additional to fall: it debuted on Steam as the primary single-player sport ever to have greater than 1,000,000 concurrent gamers on the platform.
Even with the sharp drop-off, that leaves Cyberpunk 2077 with a fairly snug playerbase – as of this writing, the sport had a peak of 158,702 concurrent players on Steam over the final 24-hour interval. That’s considerably extra concurrent gamers than The Witcher 3 has ever had on Steam – its all-time peak participant depend stands at 103,329.
Regardless of the adverse publicity as a result of its buggy launch state, Cyberpunk has continued to promote properly on Steam. For the week ending January 3, it was nonetheless Steam’s top-selling sport, sustaining the highest place it’s held for the reason that week that ended November 22.
Even with gamers – significantly on consoles, the place Cyberpunk 2077’s efficiency is reportedly far worse than on PC – looking for refunds, CD Projekt Crimson stated the sport had bought 13 million copies by December 22, and plans stay in place to start rolling out free downloadable content early this 12 months.